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Red faction 27/31/2023 Marauder guerrilla-tactics: 2% multiplicative physical dmg bonus for each Syndicate in army applied to whole army (not applied to siege equipment)Ĭovenant Resolve: 2% multiplicative bonus healing/elemental dmg for each Covenant in army, applied to whole army Syndicate armor-plating: Gain 2% Damage reduction for each Marauder in army, applied to whole army (Including gates, and siege equipment) So here’s a couple ideas I thought were cool and might help with solving a couple of these current issues.Įach faction member gives bonus traits that apply to the whole army, for example This is fine, however initially, invasions were peddled as content for all, regardless of faction or company. So currently, invasions are pretty tough and require good coordination, most owning companies kick players who aren’t part of their team.
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